Project 1
A DIGITAL IMMERSIVE EXPERIENCE
A DIGITAL IMMERSIVE EXPERIENCE
A DIGITAL IMMERSIVE EXPERIENCE
Hololens Technology Museum
Hololens Technology Museum
Hololens Technology Museum
How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.
How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.
How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.
Client:
Hogeschol van Amsterdam - Wereldmuseum
My Role:
research, concept ideation, design
Using Microsoft Hololens Ar technology
Using Microsoft Hololens Ar technology
Our setup uses what we call 'ephemeral interfaces' built right into the Hololens, giving each artifact its own unique mix of content—from deep historical info to fun games—tailored to who's looking at it. This way, everyone gets a meaningful, respectful experience, and we keep the exhibit authentic without anyone needing to carry around extra devices.
Our setup uses what we call 'ephemeral interfaces' built right into the Hololens, giving each artifact its own unique mix of content—from deep historical info to fun games—tailored to who's looking at it. This way, everyone gets a meaningful, respectful experience, and we keep the exhibit authentic without anyone needing to carry around extra devices.
Our setup uses what we call 'ephemeral interfaces' built right into the Hololens, giving each artifact its own unique mix of content—from deep historical info to fun games—tailored to who's looking at it. This way, everyone gets a meaningful, respectful experience, and we keep the exhibit authentic without anyone needing to carry around extra devices.
Defining New Museum Experiences
Defining New Museum Experiences
Defining New Museum Experiences
How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.
How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.
Screen displays of different interfaces
NB.
NADIA BROME — PRODUCT DESIGNER / ARCHITECT —
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