Project 1

ARtifacts | Ephemeral interfaces

Hololens Technology Museum

Hololens Technology Museum

Hololens Technology Museum

How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.

Client:

WereldMuseum - kossmanndejong

My Role:

research, concept ideation, design

The challenge

Tourists, students, researchers, and enthusiasts are among the people who visit museums. The identical information about each exhibit is given to them all. What if you would want access to relevant resources and further information? What if you want to learn through games because you're bored?


As exhibition designers, how can we ensure that we are giving a family viewing an exhibition with their two children of varying ages the appropriate amount of information? Can each artifact's history be adequately conveyed in a 60-word description?

Tourists, students, researchers, and enthusiasts are among the people who visit museums. The identical information about each exhibit is given to them all. What if you would want access to relevant resources and further information? What if you want to learn through games because you're bored?


As exhibition designers, how can we ensure that we are giving a family viewing an exhibition with their two children of varying ages the appropriate amount of information? Can each artifact's history be adequately conveyed in a 60-word description?

Tourists, students, researchers, and enthusiasts are among the people who visit museums. The identical information about each exhibit is given to them all. What if you would want access to relevant resources and further information? What if you want to learn through games because you're bored?


As exhibition designers, how can we ensure that we are giving a family viewing an exhibition with their two children of varying ages the appropriate amount of information? Can each artifact's history be adequately conveyed in a 60-word description?

Tourists, students, researchers, and enthusiasts are among the people who visit museums. The identical information about each exhibit is given to them all. What if you would want access to relevant resources and further information? What if you want to learn through games because you're bored?


As exhibition designers, how can we ensure that we are giving a family viewing an exhibition with their two children of varying ages the appropriate amount of information? Can each artifact's history be adequately conveyed in a 60-word description?

ARtifacts reimagines museum visits through personalized augmented reality (AR) interfaces. Collaborating with WereldMuseum and Kossmanndejong, we developed an interactive experience that dynamically adapts to visitors' personal interests and profiles. Using Microsoft HoloLens, ARtifacts enhances engagement and deepens visitor interactions with exhibits by offering customized content, interactive games, and in-depth academic resources.

ARtifacts reimagines museum visits through personalized augmented reality (AR) interfaces. Collaborating with WereldMuseum and Kossmanndejong, we developed an interactive experience that dynamically adapts to visitors' personal interests and profiles. Using Microsoft HoloLens, ARtifacts enhances engagement and deepens visitor interactions with exhibits by offering customized content, interactive games, and in-depth academic resources.

ARtifacts reimagines museum visits through personalized augmented reality (AR) interfaces. Collaborating with WereldMuseum and Kossmanndejong, we developed an interactive experience that dynamically adapts to visitors' personal interests and profiles. Using Microsoft HoloLens, ARtifacts enhances engagement and deepens visitor interactions with exhibits by offering customized content, interactive games, and in-depth academic resources.

ARtifacts reimagines museum visits through personalized augmented reality (AR) interfaces. Collaborating with WereldMuseum and Kossmanndejong, we developed an interactive experience that dynamically adapts to visitors' personal interests and profiles. Using Microsoft HoloLens, ARtifacts enhances engagement and deepens visitor interactions with exhibits by offering customized content, interactive games, and in-depth academic resources.

Defining New Museum Experiences

Defining New Museum Experiences

Defining New Museum Experiences

How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.

How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.

How can we create an interface that changes up depending on who's using it, from fun games to serious research tools and still keep it relevant to the artifacts? We're using Hololens AR/MR tech at the Wereldmuseum to make the Dutch colonial history exhibit more interactive.

User Journey & Archetype Development


Mapped detailed visitor journeys, highlighting critical pain points such as information overload, insufficient engagement for children, and uniform visitor paths that neglect personal interests.

Identified eight visitor archetypes—Expert, Achiever, Explorer, Socializer, Facilitator, Recharger, Collector, and Experience Seeker—to inform targeted design interventions and ensure inclusivity.

Developed and tested bespoke AR interfaces tailored for specific archetypes, such as detailed scholarly insights for experts, gamified experiences for explorers, and structured learning objectives for achievers.

User Journey & Archetype Development


Mapped detailed visitor journeys, highlighting critical pain points such as information overload, insufficient engagement for children, and uniform visitor paths that neglect personal interests.

Identified eight visitor archetypes—Expert, Achiever, Explorer, Socializer, Facilitator, Recharger, Collector, and Experience Seeker—to inform targeted design interventions and ensure inclusivity.

Developed and tested bespoke AR interfaces tailored for specific archetypes, such as detailed scholarly insights for experts, gamified experiences for explorers, and structured learning objectives for achievers.

Execution and reflection


This project significantly broadened my understanding of how technology can personalize and enrich experiences in public spaces. I particularly enjoyed bridging digital and physical interactions, observing direct user responses to our interfaces, and iterating our designs accordingly.

Key reflections include:

  • Understanding visitor diversity is crucial for meaningful design in public cultural contexts.

  • The necessity of combining empathy-driven UX with advanced AR technology to deliver impactful experiences.

  • The value of clear communication and effective pitching to successfully advocate innovative ideas to clients and stakeholders.

Execution and reflection


This project significantly broadened my understanding of how technology can personalize and enrich experiences in public spaces. I particularly enjoyed bridging digital and physical interactions, observing direct user responses to our interfaces, and iterating our designs accordingly.

Key reflections include:

  • Understanding visitor diversity is crucial for meaningful design in public cultural contexts.

  • The necessity of combining empathy-driven UX with advanced AR technology to deliver impactful experiences.

  • The value of clear communication and effective pitching to successfully advocate innovative ideas to clients and stakeholders.

Screen displays of different interfaces

NB.

NADIA BROME — PRODUCT DESIGNER / ARCHITECT —

nadiabrome@hotmail.com

+31 6 30 19 33 50

Amsterdam, Netherlands

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